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Transform domain texture synthesis on surfaces
In the recent past application areas such as virtual reality experiences, digital cinema and computer gamings have resulted in a renewed interest in advanced research topics in computer graphics. Although many research challenges in computer graphics have been met due to worldwide efforts, many more...
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Format: | Dissertation |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | In the recent past application areas such as virtual reality experiences, digital cinema
and computer gamings have resulted in a renewed interest in advanced research topics
in computer graphics. Although many research challenges in computer graphics have
been met due to worldwide efforts, many more are yet to be met. Two key challenges
which still remain open research problems are, the lack of perfect realism in
animated/virtually-created objects when represented in graphical format and the need
for the transmissiim/storage/exchange of a massive amount of information in between
remote locations, when 3D computer generated objects are used in remote
visualisations. These challenges call for further research to be focused in the above
directions. Though a significant amount of ideas have been proposed by the
international research community in their effort to meet the above challenges, the
ideas still suffer from excessive complexity related issues resulting in high processing
times and their practical inapplicability when bandwidth constraint transmission
mediums are used or when the storage space or computational power of the display
device is limited.
In the proposed work we investigate the appropriate use of geometric representations
of 3D structure (e.g. Bezier surface, NURBS, polygons) and multi-resolution,
progressive representation of texture on such surfaces. This joint approach to texture
synthesis has not been considered before and has significant potential in resolving
current challenges in virtual realism, digital cinema and computer gaming industry.
The main focus of the novel approaches that are proposed in this thesis is performing
photo-realistic texture synthesis on surfaces. We have provided experimental results
and detailed analysis to prove that the proposed algorithms allow fast, progressive
building of texture on arbitrarily shaped 3D surfaces. In particular we investigate the
above ideas in association with Bezier patch representation of 3D objects, an approach
which has not been considered so far by any published world wide research effort, yet
has flexibility of utmost practical importance. Further we have discussed the novel
application domains that can be served by the inclusion of additional functionality
within the proposed algorithms. |
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