Playing with Otium? On the Aesthetics of Walking Simulators
This article addresses the question what kind of experiences the aesthetic assemblages of walking simulators such as Dear Esther (2012), Gone Home (2013), and What Remains of Edith Finch (2017), with their marked departure from established conventions of mainstream videogame design, afford their pla...
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| Published in: | Narrative (Columbus, Ohio) Ohio), 2025-10, Vol.33 (3), p.305-337 |
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| Main Author: | |
| Format: | Article |
| Language: | English |
| Online Access: | Get full text |
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