Playing with Otium? On the Aesthetics of Walking Simulators

This article addresses the question what kind of experiences the aesthetic assemblages of walking simulators such as Dear Esther (2012), Gone Home (2013), and What Remains of Edith Finch (2017), with their marked departure from established conventions of mainstream videogame design, afford their pla...

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Bibliographic Details
Published in:Narrative (Columbus, Ohio) Ohio), 2025-10, Vol.33 (3), p.305-337
Main Author: Thon, Jan-Noël
Format: Article
Language:English
Online Access:Get full text
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