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Northrop Frye and the Story Structure of the Single-Player Shooter
SINCE THEIR APPEARANCE IN THE EARLY 1990s, shooters have become some of the most popular video games available: the science-fictional shooter Halo: Combat Evolved from Bungie Studios, for example, was the killer application for the Xbox console, and has sold about five million copies since its relea...
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Published in: | English studies in Canada 2011-06, Vol.37 (2), p.137-152 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | SINCE THEIR APPEARANCE IN THE EARLY 1990s, shooters have become some of the most popular video games available: the science-fictional shooter Halo: Combat Evolved from Bungie Studios, for example, was the killer application for the Xbox console, and has sold about five million copies since its release in 2001. [...]players will spend as much time watching and listening to the story of Max Payne as they do playing the game. According to Frye, "it is natural for the romance 'to begin its series of adventures with some kind of break in consciousness, one which often involves actual forgetfulness of the previous state. [...]the player-character's path in a single-player shooter is often so narrow and linear compared with the wide-open battlefields of multiplayer shooters that some players refer to single-player games as "corridor shooters." |
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ISSN: | 0317-0802 1913-4835 1913-4835 |
DOI: | 10.1353/esc.2011.0032 |