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Interactive museum exhibits with embedded systems: A use‐case scenario

Summary The feasibility of using embedded systems in real‐life applications is becoming more widespread. These applications have grown from do‐it‐yourself projects of computer enthusiasts or robotics projects to larger scale efforts and deployments. This paper describes a scenario that deployed a pr...

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Bibliographic Details
Published in:Concurrency and computation 2017-07, Vol.29 (13), p.n/a
Main Authors: Wong, Lok, Shimojo, Shinji, Teranishi, Yuuichi, Yoshihisa, Tomoki, Haga, Jason H.
Format: Article
Language:English
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Summary:Summary The feasibility of using embedded systems in real‐life applications is becoming more widespread. These applications have grown from do‐it‐yourself projects of computer enthusiasts or robotics projects to larger scale efforts and deployments. This paper describes a scenario that deployed a prototype application that allows the public to interact with features of a model and view videos from a first‐person perspective on the train. Through testing the embedded systems and their usage in a public setting, it was demonstrated that interactive features could be implemented in model train exhibits, which are featured in traditional museum environments that lack technical infrastructure. Specifically, the Arduino and Raspberry Pi provide the necessary linkages between the Internet and hardware, allowing for a greater interactive experience for museum visitors. These results provide an important use‐case scenario and lessons learned that cultural heritage institutions can use when implementing embedded systems on a larger scale, for the purpose of increasing visitors' experience through greater interaction and engagement.
ISSN:1532-0626
1532-0634
DOI:10.1002/cpe.4141