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Introduction
IN THIS ISSUE Based upon today's digital landscape, four questions are examined throughout the articles in this issue: * How do new digital tools and materials impact children as information seekers, learners, and creators of their own digital experiences? * How are the environments of children...
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Published in: | Library trends 2005-10, Vol.54 (2), p.173 |
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Format: | Article |
Language: | English |
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Online Access: | Get full text |
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Summary: | IN THIS ISSUE Based upon today's digital landscape, four questions are examined throughout the articles in this issue: * How do new digital tools and materials impact children as information seekers, learners, and creators of their own digital experiences? * How are the environments of children (for example, in homes, public spaces, school and public libraries) impacted by digital resources now available? * How are children involved in changing new technologies, and what can be learned from these experiences? * What new technologies are being developed, and how can these be used as building-blocks for future research? All too often researchers consider just one aspect, yet children themselves are most interested in access issues when information use is possible (Druin et al., 2001). [...]this issue reflects the interests of children and offers both perspectives. [...]I want to thank the authors of this issue. Dr. Allison Druin is an Assistant Professor in the University of Maryland's College of Information Studies and is a member of the Human-Computer Interaction Lab. Since 1999 she has led interdisciplinary teams of educational researchers, librarians, computer scientists, artists, classroom teachers, and children in creating new educational technologies for elementary school children. |
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ISSN: | 0024-2594 1559-0682 |