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Designing for identity in game-based learning

Games for learning often aim to change players' identities (e.g., helping students be more like scientists, urban planners, or empowered problem solvers). An alternative approach to changing player identity is to design games that better account for the nested identities of students as players....

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Bibliographic Details
Published in:Mind, culture and activity culture and activity, 2019-01, Vol.26 (1), p.61-74
Main Authors: Gaydos, Matthew J., Devane, Benjamin M.
Format: Article
Language:English
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Summary:Games for learning often aim to change players' identities (e.g., helping students be more like scientists, urban planners, or empowered problem solvers). An alternative approach to changing player identity is to design games that better account for the nested identities of students as players. We use a "nexus of identification" framework to interpret student gameplay and suggest an alternative approach to educational game design that accounts for identity, rather than transforms it.
ISSN:1074-9039
1532-7884
DOI:10.1080/10749039.2019.1572764