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Designing for identity in game-based learning
Games for learning often aim to change players' identities (e.g., helping students be more like scientists, urban planners, or empowered problem solvers). An alternative approach to changing player identity is to design games that better account for the nested identities of students as players....
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Published in: | Mind, culture and activity culture and activity, 2019-01, Vol.26 (1), p.61-74 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Games for learning often aim to change players' identities (e.g., helping students be more like scientists, urban planners, or empowered problem solvers). An alternative approach to changing player identity is to design games that better account for the nested identities of students as players. We use a "nexus of identification" framework to interpret student gameplay and suggest an alternative approach to educational game design that accounts for identity, rather than transforms it. |
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ISSN: | 1074-9039 1532-7884 |
DOI: | 10.1080/10749039.2019.1572764 |