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Collaborate with Strangers to Find Own Preferences
We consider a model with n players and m objects. Each player has a “preference vector” of length m , that models his grades for all objects. The grades are initially unknown to the players. A player can learn his grade for an object by probing that object, but performing a probe incurs cost. The go...
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Published in: | Theory of computing systems 2008, Vol.42 (1), p.27-41 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We consider a model with
n
players and
m
objects. Each player has a “preference vector” of length
m
, that models his grades for all objects. The grades are initially unknown to the players. A player can learn his grade for an object by probing that object, but performing a probe incurs cost. The goal of a player is to learn his preference vector with minimal cost, by adopting the results of probes performed by other players. To facilitate communication, we assume that players collaborate by posting their grades for objects on a shared billboard: reading from the billboard is free. We consider players whose preference vectors are popular, i.e., players whose preferences are common to many other players. We present a sequential and a parallel algorithm to solve the problem with logarithmic cost overhead. |
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ISSN: | 1432-4350 1433-0490 |
DOI: | 10.1007/s00224-007-9016-7 |