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The Lipschitz Constant of Perturbed Anonymous Games
The worst-case Lipschitz constant of an \(n\)-player \(k\)-action \(\delta\)-perturbed game, \(\lambda(n,k,\delta)\), is given an explicit probabilistic description. In the case of \(k\geq 3\), \(\lambda(n,k,\delta)\) is identified with the passage probability of a certain symmetric random walk on \...
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Published in: | arXiv.org 2020-05 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | The worst-case Lipschitz constant of an \(n\)-player \(k\)-action \(\delta\)-perturbed game, \(\lambda(n,k,\delta)\), is given an explicit probabilistic description. In the case of \(k\geq 3\), \(\lambda(n,k,\delta)\) is identified with the passage probability of a certain symmetric random walk on \(\mathbb Z\). In the case of \(k=2\) and \(n\) even, \(\lambda(n,2,\delta)\) is identified with the probability that two two i.i.d.\ Binomial random variables are equal. The remaining case, \(k=2\) and \(n\) odd, is bounded through the adjacent (even) values of \(n\). Our characterisation implies a sharp closed form asymptotic estimate of \(\lambda(n,k,\delta)\) as \(\delta n /k\to\infty\). |
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ISSN: | 2331-8422 |