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Interleaving Fast and Slow Decision Making
The "Thinking, Fast and Slow" paradigm of Kahneman proposes that we use two different styles of thinking -- a fast and intuitive System 1 for certain tasks, along with a slower but more analytical System 2 for others. While the idea of using this two-system style of thinking is gaining pop...
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Published in: | arXiv.org 2021-03 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | The "Thinking, Fast and Slow" paradigm of Kahneman proposes that we use two different styles of thinking -- a fast and intuitive System 1 for certain tasks, along with a slower but more analytical System 2 for others. While the idea of using this two-system style of thinking is gaining popularity in AI and robotics, our work considers how to interleave the two styles of decision-making, i.e., how System 1 and System 2 should be used together. For this, we propose a novel and general framework which includes a new System 0 to oversee Systems 1 and 2. At every point when a decision needs to be made, System 0 evaluates the situation and quickly hands over the decision-making process to either System 1 or System 2. We evaluate such a framework on a modified version of the classic Pac-Man game, with an already-trained RL algorithm for System 1, a Monte-Carlo tree search for System 2, and several different possible strategies for System 0. As expected, arbitrary switches between Systems 1 and 2 do not work, but certain strategies do well. With System 0, an agent is able to perform better than one that uses only System 1 or System 2. |
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ISSN: | 2331-8422 |
DOI: | 10.48550/arxiv.2010.16244 |