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SCRATCH como herramienta para el desarrollo del pensamiento computacional en educación básica
This paper presents an analysis of the relevance of practical games to improve the ability to conceptualize, analyze and solve computational problems in students of Basic General Education. An initial test was performed to measure the level of computational thinking oriented to abstract and numerica...
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Published in: | RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação 2020-11 (E37), p.116-126 |
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Main Authors: | , , , |
Format: | Article |
Language: | Portuguese |
Subjects: | |
Online Access: | Get full text |
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Summary: | This paper presents an analysis of the relevance of practical games to improve the ability to conceptualize, analyze and solve computational problems in students of Basic General Education. An initial test was performed to measure the level of computational thinking oriented to abstract and numerical reasoning. The results show that there is a 94% improvement in the average of the reasoning test, and a 28% improvement in the time of its solution. Mediante el uso de juegos aplicados a la educación, es posible generar, desarrollar y usar entornos de mayor interés para los estudiantes (Kong & Lai, 2020) logrando, además, cambiar las explicaciones por experiencias aún más representativas, con la oportunidad de contribuir significativamente en el proceso de enseñanza (Kong & Wang, 2020) o bien (Mason & Rich, 2020). |
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ISSN: | 1646-9895 |