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"Don't Give Up!": Can the Competitiveness and Difficulty of Video Games Build Persistence for a Subsequent Non-Gaming Task?
The determination exhibited by players is a valuable quality in other contexts that require persistence. Research suggests that competitive and difficult video game play may acclimate players to arduous challenges and steel them against later hardships. Participants played competitively (one-on-one)...
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Published in: | Journal of media psychology 2022-07, Vol.34 (4), p.230-235 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | The determination exhibited by players is a valuable
quality in other contexts that require persistence. Research suggests that
competitive and difficult video game play may acclimate players to arduous
challenges and steel them against later hardships. Participants played
competitively (one-on-one) or cooperatively with a non-player character
(two-on-two) against non-player character opponents of varying difficulty (e.g.,
easy, moderate, or hard) in Super Smash Bros. Subsequent
persistence was measured by time spent on an anagram task that included
unsolvable items. Results suggest that video game competitiveness is necessary
to facilitate subsequent persistence. However, the difficulty of opponents did
not influence players' subsequent persistence, even when withstanding the
most competence-thwarting game play against hard opponents. The current study
suggests that competitive play, in general, sufficiently jumpstarts persistent
behaviors in players and that, instead of players cultivating persistence by
enduring frustrating game play, they may be invigorated or enticed to attain
goals when challenged. |
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ISSN: | 1864-1105 2151-2388 |
DOI: | 10.1027/1864-1105/a000313 |