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Investigating Virtual Reality for the Delivery of Self-Modeling Interventions: Virtual Reality Self-Modeling as an Intervention for Stuttering
Virtual Reality Self-Modeling (VRSM) is a new self-modeling intervention. It is the coming together of two well-established interventions, video self-modeling (VSM) and virtual reality (VR) and can be described as using 360-degree VR videos, viewed through a VR system headset or smartphone, to depic...
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Published in: | Translational issues in psychological science 2021-09, Vol.7 (3), p.271-283 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | Virtual Reality Self-Modeling (VRSM) is a new self-modeling intervention. It is the coming together of two well-established interventions, video self-modeling (VSM) and virtual reality (VR) and can be described as using 360-degree VR videos, viewed through a VR system headset or smartphone, to depict individuals self-modeling a desired behavior. By using 360-degree video, individuals who watch VRSM interventions will be able to view themselves eliciting a desired behavior while feeling as if they are immersed within the environment being watched. The distinction between traditional VR treatments and traditional VSM treatments is that VRSM delivers both self-modeling and immersive exposure in order to promote treatment gains. Three adult participants with clinically significant chronic stuttering were administered VRSM interventions depicting themselves exhibiting fluent speech in historically problematic speaking situations. The research utilized a randomized multiple baseline design to investigate whether VRSM is an effective intervention for remediating stuttering. After receiving VRSM as an intervention for stuttering, participants demonstrated clinically meaningful reductions in their stuttering severity.
What is the significance of this article for the general public?This study adds to the repertoire of short, feasible, evidence-based interventions for the treatment of stuttering. Results of this study showed that a virtual reality self-modeling intervention was effective for reducing stuttering from clinical levels to below clinical levels in a sample of adults with chronic stuttering. |
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ISSN: | 2332-2136 2332-2179 |
DOI: | 10.1037/tps0000294 |