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Conceptual Game Expansion
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn re...
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Published in: | IEEE transactions on games 2022-03, Vol.14 (1), p.93-106 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study, we demonstrate that these novel games are indistinguishable from human games in terms of challenge and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability. |
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ISSN: | 2475-1502 2475-1510 |
DOI: | 10.1109/TG.2021.3060005 |