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Conceptual Game Expansion

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn re...

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Bibliographic Details
Published in:IEEE transactions on games 2022-03, Vol.14 (1), p.93-106
Main Authors: Guzdial, Matthew, Riedl, Mark O.
Format: Article
Language:English
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Summary:Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study, we demonstrate that these novel games are indistinguishable from human games in terms of challenge and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability.
ISSN:2475-1502
2475-1510
DOI:10.1109/TG.2021.3060005