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Towards Procedural Map and Character Generation for the MOBA Game Genre/Generación procedimental de mapas y personajes para un juego del género MOBA

In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal chances of winning or losing for both teams. Also, a...

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Bibliographic Details
Published in:Ingeniería y ciencia (Medellín, Colombia) Colombia), 2015-07, Vol.11 (22), p.95-95
Main Authors: Cannizzo, Alejandro, Ramírez, Esmitt
Format: Article
Language:English
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Summary:In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal chances of winning or losing for both teams. Also, a character adaptation system is developed which allows changing the attributes of players in real-time according to their behaviour, always maintaining the game balanced. Our tests show the effectiveness of the proposed algorithms to establish the adequate values in a MOBA video game.
ISSN:1794-9165
2256-4314