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VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms
Lately, the use of mobile applications in Smartphones has grown considerably. One of the most popular types of applications is videogames. As classic videogame development is a costly process several editors and tools to make this process quicker and easier have appeared. Although these editors allo...
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Published in: | Computer standards and interfaces 2015-11, Vol.42, p.42-52 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Lately, the use of mobile applications in Smartphones has grown considerably. One of the most popular types of applications is videogames. As classic videogame development is a costly process several editors and tools to make this process quicker and easier have appeared. Although these editors allow the definition of various aspects of the videogame they do not include, in general, capabilities for modeling the logic of the game loop. In this research we propose VGPM, a specific notation based in the BPMN approach to define several important characteristics of the game logic, trying to reduce the cost of traditional videogame development.
•Apply BPM and its features to the modeling of the game loop of a videogame•Work in collaboration with a videogame design tool•Use the process models generated by the domain experts to generate a videogame•Reduce the cost of developing a videogame |
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ISSN: | 0920-5489 1872-7018 |
DOI: | 10.1016/j.csi.2015.04.009 |