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Index Problems for Game Automata
For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a nondeterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the nondeterministic, alternating, and weak Rab...
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Published in: | ACM transactions on computational logic 2016-11, Vol.17 (4), p.1-38 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a nondeterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the nondeterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes).
We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize anymore.
Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton. |
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ISSN: | 1529-3785 1557-945X |
DOI: | 10.1145/2946800 |