Loading…

Using a virtual reality game to train biofeedback-based regulation under stress conditions

Physiological regulation strategies can be effective in reducing anxiety. However, while these strategies are often learned and practised under low-stress conditions, they are more likely to be required under conditions of high stress. We created virtual reality (VR) biofeedback games to both teach...

Full description

Saved in:
Bibliographic Details
Published in:Psychophysiology 2024-10, p.e14705
Main Authors: Daniel-Watanabe, Lucie, Cook, Benjamin, Leung, Grace, Krstulović, Marino, Finnemann, Johanna, Woolley, Toby, Powell, Craig, Fletcher, Paul
Format: Article
Language:English
Citations: Items that this one cites
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Physiological regulation strategies can be effective in reducing anxiety. However, while these strategies are often learned and practised under low-stress conditions, they are more likely to be required under conditions of high stress. We created virtual reality (VR) biofeedback games to both teach participants a breathing technique and then practise that technique under stress. We present two studies: the first provides a proof of concept, demonstrating that participants can apply the breathing technique during stress, with a significant lowering of both respiration rate and increase in heart rate variability (HRV) under stress (p 
ISSN:0048-5772
1469-8986
1469-8986
DOI:10.1111/psyp.14705