Loading…

Recalibration of rotational locomotion in immersive virtual environments

This work uses an immersive virtual environment (IVE) to examine how people maintain a calibration between biomechanical and visual information for rotational self-motion. First, we show that no rotational recalibration occurs when visual and biomechanical rates of rotation are matched. Next, we dem...

Full description

Saved in:
Bibliographic Details
Published in:ACM transactions on applied perception 2008-08, Vol.5 (3), p.1-11
Main Authors: Kuhl, Scott A., Creem-Regehr, Sarah H., Thompson, William B.
Format: Article
Language:English
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This work uses an immersive virtual environment (IVE) to examine how people maintain a calibration between biomechanical and visual information for rotational self-motion. First, we show that no rotational recalibration occurs when visual and biomechanical rates of rotation are matched. Next, we demonstrate that mismatched physical and visual rotation rates cause rotational recalibration. Although previous work has shown that rotational locomotion can be recalibrated in real environments, this work extends the finding to virtual environments. We further show that people do not completely recalibrate left and right rotations independently when different visual--biomechanical discrepancies are used for left and right rotations during a recalibration phase. Finally, since the majority of participants did not notice mismatched physical and visual rotation rates, we discuss the implications of using such mismatches to enable IVE users to explore a virtual space larger than the physical space they are in.
ISSN:1544-3558
1544-3965
DOI:10.1145/1402236.1402241