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Milliseconds Matter: An Introduction to Microstrategies and to Their Use in Describing and Predicting Interactive Behavior
Interactive behavior is constrained by the design of the artifacts available (e.g., a mouse and button) as well as by the ways in which elementary cognitive, perceptual, and motor operations can be combined. Any 2 basic activities, for example, (a) moving to and (b) clicking on a button, can be comb...
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Published in: | Journal of experimental psychology. Applied 2000-12, Vol.6 (4), p.322-335 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | Interactive behavior is constrained by the design of the artifacts
available (e.g., a mouse and button) as well as
by the ways in which elementary cognitive, perceptual, and motor
operations can be combined. Any 2 basic activities, for
example, (a) moving to and (b) clicking on a
button, can be combined to yield a limited number of
microstrategies. The results of an experimental study suggest that
alternative microstrategies can be deployed that shave milliseconds from
routine interactive behavior. Data from a usability study are used to
explore the potential of microstrategies for (a) bracketing the range
of individual performance, (b) profiling individual
differences, and (c) diagnosing mismatches between expected and
obtained performance. These 2 studies support the arguments that the
microstrategies deployed can be sensitive to small features of an interface and
that task analyses at the millisecond level can inform design. |
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ISSN: | 1076-898X 1939-2192 |
DOI: | 10.1037/1076-898X.6.4.322 |