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Self-Learning for a Humanoid Robotic Ping-Pong Player
Imitating the learning process of a human playing ping-pong is extremely complex. This work proposes a suitable learning strategy. First, an inverse kinematics solution is presented to obtain the smooth joint angles of a redundant anthropomorphic robot arm in order to imitate the paddle motion of a...
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Published in: | Advanced robotics 2011-01, Vol.25 (9-10), p.1183-1208 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Imitating the learning process of a human playing ping-pong is extremely complex. This work proposes a suitable learning strategy. First, an inverse kinematics solution is presented to obtain the smooth joint angles of a redundant anthropomorphic robot arm in order to imitate the paddle
motion of a human ping-pong player. As humans instinctively determine which posture is suitable for striking a ball, this work proposes two novel processes: (i) estimating ball states and predicting trajectory using a fuzzy adaptive resonance theory network, and (ii) self-learning the behavior
for each strike using a self-organizing map-based reinforcement learning network that imitates human learning behavior. Experimental results demonstrate that the proposed algorithms work effectively when applied to an actual humanoid robot playing ping-pong. |
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ISSN: | 0169-1864 1568-5535 |
DOI: | 10.1163/016918611X574678 |