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Trigger
Predicates. As more sophisticated traps are constructed with Trigger implementations, it often becomes necessary to include more traditional programming constructs. For example, the condition "only if first time to enter the cave" might be needed on a specific proximity Trigger. The need f...
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Published in: | Game developer 2000-11, Vol.7 (11), p.15 |
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Main Authors: | , |
Format: | Magazinearticle |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | Predicates. As more sophisticated traps are constructed with Trigger implementations, it often becomes necessary to include more traditional programming constructs. For example, the condition "only if first time to enter the cave" might be needed on a specific proximity Trigger. The need for such specific predicates is usually only discovered during puzzle development, and therefore such conditions are often added piecemeal to the Trigger-edit UI until it becomes cluttered with obscure options. |
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ISSN: | 1073-922X |