Different performance, full experience: a learning game applied throughout adulthood

Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...

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Bibliographic Details
Main Authors: Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus
Format: Default Article
Published: 2020
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Online Access:https://hdl.handle.net/2134/13318325.v1
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