Developing a conceptual model of service quality for eSports

In this paper, a conceptual model for service quality of eSports events was proposed including four dimensions: competition quality refers to the perceived quality of the actual game itself; physical environment quality dimension stands for the physical surroundings where the service is produced and...

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Bibliographic Details
Main Authors: Xiuqi Zhu, Do Young Pyun, Argyro Elisavet Manoli
Format: Default Article
Published: 2021
Subjects:
Online Access:https://hdl.handle.net/2134/16558191.v1
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