Between gaming and gambling: Children, young people, and paid reward systems in digital games
The aim of this research was to provide indepth qualitative evidence of how children and young people engage with, understand, and experience paid reward systems (chancebased mechanisms, in-game currencies, battle passes, and direct purchases) in digital games (across console, mobile, and PC) and ho...
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| Main Authors: | , , |
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| Format: | Default Report |
| Published: |
2022
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| Subjects: | |
| Online Access: | https://hdl.handle.net/2134/21640190.v1 |
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