The disPHISHinformation game: creating a serious game to fight phishing using blended design approaches
Abstract: In 2022, 39% of all UK businesses reported identifying a cyber security attack against their own organisation, 83% of which were phishing attempts. A large body of research in cyber security focuses on technical solutions, however humans remain one of the most exploitable endpoints in an o...
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| Main Authors: | , , , , |
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| Format: | Default Conference proceeding |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://hdl.handle.net/2134/28525763.v1 |
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