The disPHISHinformation game: creating a serious game to fight phishing using blended design approaches

Abstract: In 2022, 39% of all UK businesses reported identifying a cyber security attack against their own organisation, 83% of which were phishing attempts. A large body of research in cyber security focuses on technical solutions, however humans remain one of the most exploitable endpoints in an o...

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Bibliographic Details
Main Authors: Niklas Henderson, Helen Pallett, Sander van der Linden, Jake Montanarini, Oliver Buckley
Format: Default Conference proceeding
Published: 2024
Subjects:
Online Access:https://hdl.handle.net/2134/28525763.v1
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