An evaluation of headset vs desktop use for accessing virtual worlds in a Higher Education context

Virtual worlds can provide university students with engaging socially oriented learning experiences that would be dangerous, impossible, counter-productive and/or expensive/rare in the real-world. Nevertheless, there is little understanding of how best to implement such worlds in teaching practice t...

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Bibliographic Details
Main Author: Gary Burnett
Format: Default Conference proceeding
Published: 2025
Subjects:
Online Access:https://hdl.handle.net/2134/28631648.v1
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