An evaluation of headset vs desktop use for accessing virtual worlds in a Higher Education context
Virtual worlds can provide university students with engaging socially oriented learning experiences that would be dangerous, impossible, counter-productive and/or expensive/rare in the real-world. Nevertheless, there is little understanding of how best to implement such worlds in teaching practice t...
Saved in:
| Main Author: | |
|---|---|
| Format: | Default Conference proceeding |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://hdl.handle.net/2134/28631648.v1 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|