Analogue play in the age of AI: A scoping review of non-digital games as active learning strategies in higher education

Non-digital traditional games such as board and card formats are increasingly recognised as valuable tools for active learning in higher education. These analogue approaches promote engagement, collaboration, and conceptual understanding through embodied and social interaction. This scoping review m...

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Bibliographic Details
Main Authors: Elaine Conway, Ruth Smith
Format: Default Article
Published: 2026
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Online Access:https://hdl.handle.net/2134/31314784.v1
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