Constructing classroom learning environments that are interactive and authentic and aim for learner empowerment
This paper examines the concept of learning and teaching effectiveness as defined in Kimbell’s (2001) assertion that the real products of design and technology classrooms are to be seen not simply in terms of ‘3D artefacts’ learners produce but rather the ‘empowerment’ of young people. Assuming lear...
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| Format: | Default Text |
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2007
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| Online Access: | https://hdl.handle.net/2134/3296 |
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