Making the mainstream accessible: what’s in a game?
Though accessible gaming is a well-established phenomenon, few mainstream applications of it exist. We present some of the work of the AGRIP project – an effort to develop techniques to render modern first-person shooter games accessible to the blind and vision-impaired. We discuss some of the low-l...
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| Main Authors: | , , , |
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| Format: | Default Conference proceeding |
| Published: |
2006
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| Subjects: | |
| Online Access: | https://hdl.handle.net/2134/4461 |
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