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Making the mainstream accessible: more than a game

Accessible gaming provides a means of social integration for disabled people. As the gameplay and technology gap with the mainstream narrows, more complex forms of interaction between players are supported. Some important challenges in providing accessible communication and coordination between play...

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Bibliographic Details
Main Authors: Matthew T. Atkinson, Sabahattin Gucukoglu, Colin Machin, Adrian E. Lawrence
Format: Default Conference proceeding
Published: 2006
Subjects:
Online Access:https://hdl.handle.net/2134/4462
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