Playing the game: the study of knowledge processes across organisational boundaries in the videogames industry
This thesis studies knowledge processes which span organisational boundaries, examining how knowledge is formed and shared between two companies with divergent interests, facing the challenges of innovation processes. Cross-boundary work provides access to diverse sources of knowledge, specialties a...
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| Format: | Default Thesis |
| Published: |
2017
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| Online Access: | https://hdl.handle.net/2134/33126 |
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