Trajectory solutions for a game-playing robot using nonprehensile manipulation methods and machine vision
The need for autonomous systems designed to play games, both strategy-based and physical, comes from the quest to model human behaviour under tough and competitive environments that require human skill at its best. In the last two decades, and especially after the 1996 defeat of the world chess cham...
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| Format: | Default Thesis |
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2009
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| Online Access: | https://hdl.handle.net/2134/34146 |
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