EXPLORING THE FACTORS INFLUENCING CONSUMER'S ATTITUDE TOWARD USING AND USE INTENTION OF VIRTUAL REALITY GAMES
Mobile games using virtual reality technology have also become a new marketing trend, so understanding consumers' using expectations of VR will be conductive to improvement of the development and profitability of the games. [...]this research adopts the technology acceptance model (TAM) as the...
Saved in:
| Published in: | International journal of organizational innovation 2021-04, Vol.13 (4), p.160-175 |
|---|---|
| Main Authors: | , , |
| Format: | Article |
| Language: | English |
| Subjects: | |
| Online Access: | Get full text |
| Tags: | Add Tag |